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During my trial period at AMC, I had a couple of training assignments, and this is one of them.
Thanks to my colleagues I learned a lot of the ins and outs of game art and all the optimization that goes into modeling for video games.
The exercise really helped me calibrate myself toward geometry optimization, where my past experience with modeling was for video rendering/advertisement.
Putting together the material for this post, I realized how necessary this training was for me, and how much my past work experiences in photoshop and zbrush help me today.
I hope you like it and I thank all of my colleagues for their help. :)